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2D Animation Principles


Provider
lynda.com

Price
Subscription

Type
Personal Development

Instructor
Dermot O' Connor

Categories
Graphic Arts, Graphic Arts, Graphic Arts

Duration
2h 25m

Format
Video

Language
English

Description
Bring a cast of characters to life. By following the basics principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly. In this course, Dermot O' Connor shows how to design a solid character and stage and storyboard your animation before you begin. He'll examine principles like anticipation and squash and stretch, which provide characters with a sense of weight and flexibility, and show you how to animate walk cycles and dialogue. Finally, learn how to thumbnail scenes from start to finish, so you can sketch out the action before you commit to fully rendering it. These lessons are designed with Flash in mind, but work just as well with any other 2D animation program. Topics include: Creating gesture drawings Comparing storyboard styles Squash, stretch, and volume Comparing timing and spacing Using anticipation, overshoot, settle, overlap, and follow-through Creating eccentric walks Building stock mouth shapes for dialogue Creating thumbnails